Creating a Shadowrun Adventure

As I start to play more and more RPGs again on the stream I need to get back into the habit of actually creating adventures/encounters on a regular basis. Initially my idea was to play until an adventure came to an end and then take a week off to create the next adventure using the ‘playing session’ to create it. Although this initially appears to be a good idea, my own hectic timetable often means that things conflict with this idea and players often don’t want to miss their playing session – hopefully because they enjoy it so much! I guess missing a session also means that there might be a gap in my own production of videos for YouTube etc so more of a constant playing schedule might be more desirable. However, although both players and viewers see the finished product, there is some work which goes into actually creating an adventure and in this waffle I wanted to share with you my own approach to this and hopefully get some feedback and hear about how other Game Masters (GMs) engage with the process.

Red Hot Chilly Bugs Episode 3

With the runners needing more information about the DLiver2U company, Fhaze hacks into the host and gets spotted, Carrot checks out the warehouse and gets spotted and Billy Bob gets to drive a van and doesn’t get spotted. The runners get another job and a pizza delivery gets very nasty for one of the runners…