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  • I always prefer players to use their character names when telling me about actions – so yes Aravol will climb the wall or, for the people who like to role play, use their appropriate voice. Why? well – 1) because it allows me to determine out of character actions – and 2) I think it helps to prevent ‘incidences’ between players – i.e. its not ‘me’…[Read more]

  • Kryptex‘s profile was updated 1 month, 3 weeks ago

  • Kryptex became a registered member 1 month, 4 weeks ago

  • We all play games to enjoy ourselves and I really want you all to have a laugh and enjoy the sessions. This last one is really from my own perspective.

    Although I have your cams open they are hidden behind several windows so I can’t actually see you at all – although obviously I can hear you. Throughout the session when I am busy describing…[Read more]

  • If you are ever like me, sometimes when reading a book I get to the long descriptive parts and miss some of it out – gasp, shock horror!!!

    There are times when I am doing the narrative that I know it must be bit boring for you and you turn to other things to do while this is happening or want to make some comic remark to lighten the mood.…[Read more]

  • Someone once told me that it is my role as a DM to provide heroic moments for players. I am always keen for you to have those moments so I would ask if you could do something different when asking me questions. Rather than asking – ‘what is the distance between this and this, or what impact would this have on the roll’ – if you tell me what you…[Read more]

  • When I provide examples I am not being critical of anyone just using it as an example to demonstrate my ideas.

    Within combat, can we keep discussions down to a minimum. If you think that a combat round lasts 6 seconds time is going very fast and really communication between you would be very limited (unless you are shouting things which is…[Read more]

  • Last night, the characters eventually gained enough experience to advance a level and the group and I got talking about how these ‘leveling’ would occur. In my previous campaigns – back in the time of AD&D – characters would spend some downtime working on their new skills, seeking out trainers and working towards their new goals. One of the…[Read more]

  • One of my sisters boyfriends introduced me to Advanced Dungeons & Dragons 1st Edition around 1980. I then connected with the guys at the local rpg shop (whom I later worked with when they were bought out by Games Workshop) and wangled an invite to watch one of their sessions. They let me join in and I was soooo nervous. First roll, a nat 20,…[Read more]

  • Longshanks replied to the topic Accepting jobs… in the forum Shadowrun 7 months, 1 week ago

    this seems good to me!!!

  • admin started the topic Accepting jobs… in the forum Shadowrun 7 months, 2 weeks ago

    I’ve been thinking about the order in which runners would accept jobs, when they would get the full about of information about them and when the jobs would be ‘officially’ accepted.

    This is the order that I think – but feel free to add your own comments so that we can get a system that everyone has had some input to.

    The Johnson calls the…[Read more]

  • Mine was Basic D&D – got me completely hooked!

  • Mine was Basic D&D – got me completely hooked!

  • Thank you both for your input – very helpful.

    My feeling is that it would appear from the current system that every character can actually roll for every skill – e.g. well I have three INT and despite the Arcana specialist not knowing anything about it at all, the street urchin who has had no involvement with the arcane and has low intelligence…[Read more]

  • Thanks for your input Daniel. I will check out the parts of the PHB you mentioned – as I said I haven’t read the 5e books much, just the basics of character generation.

  • While I’m not a part of your games I’m offering my opinion.

    Personally I think that the proficiency and lack of proficiency is a workable mechanic as it is. The issue is that for the most part 5e has worked to eliminate the modifiers. I feel that’s kinda a purpose of advantages/disadvantages is to prevent arbitrary number changes.

    I would say…[Read more]

  • While I’m not a part of your games I’m offering my opinion.

    Personally I think that the proficiency and lack of proficiency is a workable mechanic as it is. The issue is that for the most part 5e has worked to eliminate the modifiers. I feel that’s kinda a purpose of advantages/disadvantages is to prevent arbitrary number changes.

    I would say…[Read more]

  • David Thompson changed their profile picture 8 months ago

  • I never liked the lack of proper skills in d&d. Coming from the early days of skill heavy games, and complicated games (Rolemaster,Space Opera, RuneQuest etc) , I miss that in d&d.
    I’d love to see a proper 1d100 Runequest style skill set for d&d, but it wouldn’t fit now I think.
    The simplest way to test your idea out, is to sit with a couple…[Read more]

  • I never liked the lack of proper skills in d&d. Coming from the early days of skill heavy games, and complicated games (Rolemaster,Space Opera, RuneQuest etc) , I miss that in d&d.
    I’d love to see a proper 1d100 Runequest style skill set for d&d, but it wouldn’t fit now I think.
    The simplest way to test your idea out, is to sit with a couple…[Read more]

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