Bloody Battlefront

After completing Tomb Raider I was wondering what I could stream on Thursday evening for my XBox slot. Despite some of my twitch viewers wanting me to kill zombies on Black Ops, I remembered playing the beta of Battlefront and thought I would give this go. After downloading it in preparation, I launched it, turned on OBS and starting to play …

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I’ve never been a real fan of first person shooters, mainly because I am very bad at them as you can probably see from my attempt at Black Ops 3. The beta for Battlefront was an enjoyable experience, especially due to my liking of the Star Wars universe and the fact that I was playing it for the first time. I was looking forward to playing it again due to my previous positive experience but found it somewhat a disappointment to start of with. With any of these types of games there exists a series of ‘elite’ players who possess remarkable skills in ‘owning’ first person shooters. These players often advance very quickly but then burn out early on in the game and then move onto the next shooter style game. I’m totally happy with this knowing that I’ll never be that sort of player mainly due to lack of skill and time to play. As you can see from the following matches, I completed ten last night with no wins against almost the same group of players, these groups can dominant the game.





With this team dominating, it made it almost impossible to get and guard the ‘drop pods’ – hence the big difference in the top players scores. As you can see, from my scores, I wasn’t much of a help! I think what would be beneficial is if the game has some sort of mechanic to split these players equally between teams, rather than allowing them to play together and consistently owning everyone in the arena. I am assuming that these elite players join as a group and so consistently play together which I think it very good for group collaboration. By implementing an algorithm which states that you can only have a set number of ranks in your team would help to even out the groups. Also, in order to support the new players within the arenas, making it that health/damage is somehow equaled out would avoid the lower ranks being constantly killed by one higher ranked player in order for them to continue to progress. These points might already be in the game and I am, currently, unaware of these.

Luckily, I have developed a lot of resilience over the years and I will continue to play and hopefully gain some ranks. You can watch my first play video below and catch me streaming on Twitch over the weekend playing Star Wars the Old Republic and on a Thursday evening playing on the XboxOne.

2 comments for “Let Me In! – Simon’s Cat – YouTube

  1. February 19, 2017 at 2:00 pm

    Would be cool to play an one off, one of the dungeon crawls you made! Maybe the 8 level one!!!

  2. March 21, 2017 at 12:05 am

    I miss those early days so much. The current state of rpg’s , the rpg xubculture if you like, doesn’t feel like it did back then. I can’t quite put my finger on it.

    I was introduced to Advanced D&D 1st Edition, by my sisters boyfriend (the BEST boyfriend of the many she had IMHO..), who showed me S3 Expedition to the Barrier Peaks module after discovering I enjoyed computer based adventure games, I was hooked immediately and it wasn’t too long before I was hanging around the local game shop, Games Gallery, from which I was invited to join in a game run by the assistant manager, who was to become my long and good friend Steve, who was coincidentally, the reason I got to work at the local branch of Games Workshop for a time. Working there, in those days, before it became a Warhammer only shop, was amazing. It was the proverbial kid in the sweet shop!. Staff discount made it even sweeter – 50% off GW’s own products, and 25% off everything else. We also ran a great rpg club, with about 60-80 members at its peak.
    I was always the GM for my main group as no one else had the time it took to prepare a game properly, though after a few changes to the group, and people from the club popping up, I eventually got to play. Games by a company called Fantasy Games Unlimited (FGU) were very popular in all of my groups. FGU sold games such as Bushido, Aftermath,Space Opera, Chivalry & Sorcery, Freedom Fighters, and Bunnies & Burrows, but there were many many more games, by many different companies, covering all sorts of genres – and I still have them all. Many were, as was the style back then, table and chart and rule HEAVY. We loved that. Comparing themto the current crop of “rules lite” systems, I would certainly go back to the old games instead. We played these games sometimes 5 days a week, as for a time we were all unemployed. It was all we did.
    I often spent days creating scenarios, making maps, creating player characters as well as npc’s. I found it quite therapeutic, as is miniature painting – thousands of the little buggers packed away testify to the time I spent doing it. My “toy soldiers” as my brother in law calls them…
    I used to get quite attached to my favourite characters, and whilst one or two died over the decades, most did not.
    For almost all of my characters I would go overboard by most people’s standards. I like to have an image for my characters, whether a photo or artwork. Sometimes I will see an image and that is the base for the whole character, built around the image.
    I always believed as a player, that giving the GM a detailed background, list of goals, motivations, friends, contacts and enemies, will help the GM bring my character into the game more, by using some of what I have given him in the game. As a GM I like to see what players come up with for their characters, and will often use it in the game. It involves the player more, makes the game more personal if part of the game is suddenly about them, and it can help the players become more invested in their characters.
    For myself, I would often map out the characters home, create a family tree, siblings, etc.
    For our Star Trek RPG (by FASA Corp), I created the whole crew of a 500+ personnel star ship… All as detailed player characters. Unnecessary and a bit OTT I know, but it helped bring every department on the ship alive, every member of the landing party was a person not simply a red shirt.

    I am often bemused whilst watching streams when I see the gm of a streamed game pull some “new” idea out of his box of tricks, and the players are like “wow!”, “that’s original”, “I would never have thought of doing it that way!”, knowing we did it 30-40 years ago.

    The games my most recent group and I played/ran, were very detailed games with a lot of depth. Quite dark games too, mature themed, and often very emotional and intense. Having played with the same people for nigh on 20 years, you create a bond, a closeness and familiarity that allows you to communicate in a way you couldn’t, with people you don’t know very well.
    I have been brought to tears several times in recent years during the last (decade long) game we played ,as some scenes were simply too emotional or powerful, overwhelming (GM was a bastard – but an EXCELLENT GM).

    Sadly the group folded, but the GM offered to keep the game going for just me, which he did for a few years, which to be honest I really needed, as it helped me through a bad depression at that time).
    Over the years I have experienced a lot of things because of rpg’s, and made some great friends, too. I have a lot to be grateful for, regarding rpg’s. I was discussing with my brother in law, my collection of rpg’s and miniatures. When he realised how much they are worth, (some regularly sell for £100’s!) he always tells me to sell sell sell. He doesn’t grasp what they mean to me .
    Yet I won’t. Part of me hopes and prays that I will get a local group together (even some of the old group!) and start using them again. But aside from that, as my memory fails, little by little each year, these boxes and books and miniatures on the shelves are my constant reminders of happy and sad and exciting moments, and great fun, and more importantly, great friends.

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