While keeping an eye on the werewolf conclave the party realise that it has been disbanded. The town council calls a town meeting in order to determine a way forward. Could the town be looking at an attack from a band of werewolves? How well are they prepared for this? How will they train the town guard and improve the defenses? Surely there is not enough silver in the town to make enough weapons! – it is only then that the blacksmith brings up the legend of the nearby Wittecombe mine. Are the party brave enough and willing to venture forth into the mine? At why was that ring on the messenger crow so important? All these questions and probably more will be answered in this week’s episode.
So the party, after sacrificing one of their own the party take what they came for and headed back to the village of Clarion but were somewhat concerned with what they found. Not only that but it would appear there is something which needs to be checked out by the paladin. Oh by the way – there is definitely a surprise waiting in the abbey for the group!
So the party consider all their options and after checking out their new ‘mate’ Mike who had a nasty encounter with some vicious thugs, they has off to make their initial reconnaissance raid on Translocation – unfortunately, it doesn’t go according to plan – where did that swarm of insects come from?!
The conclusion of the Serve and Protect mission, the runners have to still grab the data and protect Mr Credit. They need to find out who is actually paying the corp guards to attach the penthouse and they come up with a great way to get the information – however, there is always one person who has to take it one step too far!
The party manage to defeat the attack of the boars only to be faced by a rather big minotaur. Battle ensues and one of the party dies at the bull’s grizzle battle axe. The party also learn the secret of the Sunell Well wish might hold the cure for the Fungal Plague – but what hideous guardians protect it! So I admit it and I made a bit of a mistake with the challenge rating at the end of the last adventure and, because of this, we are replying the end encounter just as the party encounter the harpies! Although this time they manage to defeat them with minimal loss – that’s right, there are some losses! Then it’s onward to the abbey where they encounter some difficult riddles and defeat the dreaded guardians!
Okay, Okay – I need to start of by premising this waffle by stating that we all make mistakes. Sometimes these are taking the wrong turn when heading towards an unknown destination, sometimes it is just picking the wrong letter in the multiple choice test. Sometimes it saying something when you ought to keep quiet and other times it is pushing for what you believe just to discover that you are wrong. Well last week I made a bit of a mistake in the Dungeons and Dragons game which I DM on a Saturday night at 20:00 GMT on Twitch. In my vision of dramatic and epic battles I forgot that the characters were only 3rd level and also to multiply my challenge rating but the number of monsters which were attacking, rather than just adding up their experience. The result – carnage! As character after character hit the dust, I realised that something was not correct and stopped the session early. Although some players thought it was something to do with the terrain, it was purely that there was too many harpies attacking the party. As the dust settled I started to wonder what kind of DM I was/am and what my role/job description would be if there was one actually written down.
Well, with the manor safely sorted, the party return to Clarion, the sleepy riverside town, only be be met with a series of rather worrying events. First the arrival of the City Guard from ThornDyke, second news of their previous caravan and a young lad imprisoned in a cage and finally the outbreak of a threatening plague – who you gonna call?