Paying a DM….

Don’t worry, before you start reaching for your wallets, I just used the title of this blog to capture your attention and to provide an indication of where I got the inspiration for this waffle from. Yesterday, while scrolling through my Twitter feed, I came across a post from the infamous ExplodingDice replying to the question – “Should DMs get […]

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Why I chose Mythras…

I quite like change. When I am enjoying something I often think that I am never ever going to stop doing it, but there always comes a time when things either become too much to keep going or something else tempts me away and I no longer have the time for something. I’ve written before about my class envy and this often does happen with games as well. The most important thing about any game for me is the concept and rules, rather than its popularity or great reports. Even when I am streaming, I tend not to hop onto new games or ‘popular’ games just for the sake of playing them since I know that I am not really going to enjoy them or be any good at them. RPGs (Role Playing Games) are the same. I tend to like concepts and rule systems rather than the current popular or new games. With this in mind, you might have noticed that I am no longer streaming D&D 5th edition on a Saturday evening, in favour of Mythras. So, in order to prevent any rumours spreading about the reason behind this, I thought I would let you know in a waffle why I had chosen to play more Mythras.

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A continuum of changing characters

I remember playing role playing games for some years. Although I have had some attempts at playing I mainly reside on the table side of the DM screen and creating the adventures and spending hours reading and re-reading rule books. I’ve recognised numerous changes across the years. From games being played round a table on a bank holiday or Friday night, through the use of letters (as in snail mail) to the new use of Roll20 and/or Skype to bring the players together. Although the game has changed I’ve also noticed a change in players. When I refer to players I’m not being they have grown older, although they probably have, but more of the characters they choose to play and, when considering this in more detail, I started to realise that the characters people play follow some sort of pattern.

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Starting GMing shadowrun

Recently, I have started to get involved in Reddits. Some people have a rather negative view about Reddits, although currently I have found the community really helpful and interactive. Now before you start to think I am watching videos of Chinese/Japanese game shows, the Reddits I get involved in are not those types of communities but more related to Shadowrun and Runequest/Mythras. To be honest, I haven’t even searched for a D&D one because I have a feeling that there will be more discussions about the finery of the rules rather than more direct understanding of the them – the latter is what I actually need as I embark on these new games. So am I writing this waffle about Reddit? not at all, I am writing it in response to a Reddit post that I often reply to…

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Creating a Shadowrun Adventure

As I start to play more and more RPGs again on the stream I need to get back into the habit of actually creating adventures/encounters on a regular basis. Initially my idea was to play until an adventure came to an end and then take a week off to create the next adventure using the ‘playing session’ to create it. Although this initially appears to be a good idea, my own hectic timetable often means that things conflict with this idea and players often don’t want to miss their playing session – hopefully because they enjoy it so much! I guess missing a session also means that there might be a gap in my own production of videos for YouTube etc so more of a constant playing schedule might be more desirable. However, although both players and viewers see the finished product, there is some work which goes into actually creating an adventure and in this waffle I wanted to share with you my own approach to this and hopefully get some feedback and hear about how other Game Masters (GMs) engage with the process.

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