Do I want to raid after LFR experiences!

You might have realised by now that I am hardly a hardcore gamer. One thing I currently considering is my role in the forthcoming expansion. I have been watching the raids on TwitchTV and @riggnaros Youtube Channel and have enjoyed seeing these and the challenge that they present. I have even focused on a specific class and watched what they have done in order to influence my choice. But apart from a couple of raids with guild when they were ‘desperate’ for a healer I have not really experienced raiding with a guild. My only comparison is LFR – is that what raiding is really like?


Waiting the start in LFR

Waiting the start in LFR

With the beta raid testing being broadcasted and recorded I have watched with intrigue the tactics and the way the raid works. One thing which is missing – due to tactical/world first reasons – is the guild/raid chat when it is occurring which might give me some more information about the comparison between the raids and a LFR. But is there a great difference between the two?

  • Working together?When I was actually brave enough to tank a dungeon in the beta, I announced at the start that I was a newbie tank. I was pleasantly surprised when someone mentioned that it was fine. The whole dungeon proceeded with a very supported feeling, with people discussing the tactics and how it could be improved. This is very much the reverse of my experience in LFR when people appear to shout/insult many of the classes and as soon as there is a wipe then blame is delivered (usually in the order of Tank, Healers and then the weather) followed by voting and kicking and generally a mass exodus. I would never even consider, as a newbie tank, signing up for a LFR!! Is my former experience a more accurate representation of raiding with a guild?

  • Organisation and tactics– The best LFR groups I have been a member of have been the ones when the leader has actually lead. Markers have been placed groups re-organised and roles assigned. The best ones include someone asking – does everyone know the tactics? at the beginning. It is normally during the explanation that someone then ‘ninja pulls’ (not sure if that is the correct term) and the raid goes into disarray. Followed by the aforementioned blame, voting, kicking and leaving routine. I am assuming that guild raids are a lot more structured and supportive? although this might just me my assumption.

  • Meeting guild requirements – When I am doing LFR I am really using the raid to progress my own character. Apart from an item level requirement and the role, there is nothing else that you really need to do. This is obvious due to the number of people who appear to sign up as healers but are actually doing DPS or sign up and then just sit there AFK requiring additional healing to keep alive throughout. This may be the extreme but is there a similar extreme for the guild raid when you are required to have healing/damage above a certain level or complete tactical tests before you are allowed on the raid. Does this go as far as restricting classes due to the ‘poor’ DPS? Listening to Syiler discussing his beloved Enhancement Shaman and the classes shortfalls, I would be interested whether guild raids would actually not take a class due to these downfalls. Would this mean I would be required to create another character in order to continue to progress?

  • I am writing this from a place of both limited knowledge and understanding both of raiding and of guilds in general. Some of my characters are in guilds – only because someone sent a random invite and I accepted it in the heat of an battle. Most of these guilds appear to have no-one on while I am playing. My warlock currently needs to kill a dwarf in a tower to progress with his legendary cloak quest and I have yet to find the support to achieve this – would active guilds support me with quests like this?

    Hopefully guild raiding is not the same as LFR raiding. If it is then I am not keen to encounter it at all. However, it is possible that guild raiding presents a different range of ‘problems’ that I have not encountered. Before I can even experience guild raiding I need to join a guild – and there lies the topic of my next blog post.

    2 comments for “Let Me In! – Simon’s Cat – YouTube

    1. February 19, 2017 at 2:00 pm

      Would be cool to play an one off, one of the dungeon crawls you made! Maybe the 8 level one!!!

    2. March 21, 2017 at 12:05 am

      I miss those early days so much. The current state of rpg’s , the rpg xubculture if you like, doesn’t feel like it did back then. I can’t quite put my finger on it.

      I was introduced to Advanced D&D 1st Edition, by my sisters boyfriend (the BEST boyfriend of the many she had IMHO..), who showed me S3 Expedition to the Barrier Peaks module after discovering I enjoyed computer based adventure games, I was hooked immediately and it wasn’t too long before I was hanging around the local game shop, Games Gallery, from which I was invited to join in a game run by the assistant manager, who was to become my long and good friend Steve, who was coincidentally, the reason I got to work at the local branch of Games Workshop for a time. Working there, in those days, before it became a Warhammer only shop, was amazing. It was the proverbial kid in the sweet shop!. Staff discount made it even sweeter – 50% off GW’s own products, and 25% off everything else. We also ran a great rpg club, with about 60-80 members at its peak.
      I was always the GM for my main group as no one else had the time it took to prepare a game properly, though after a few changes to the group, and people from the club popping up, I eventually got to play. Games by a company called Fantasy Games Unlimited (FGU) were very popular in all of my groups. FGU sold games such as Bushido, Aftermath,Space Opera, Chivalry & Sorcery, Freedom Fighters, and Bunnies & Burrows, but there were many many more games, by many different companies, covering all sorts of genres – and I still have them all. Many were, as was the style back then, table and chart and rule HEAVY. We loved that. Comparing themto the current crop of “rules lite” systems, I would certainly go back to the old games instead. We played these games sometimes 5 days a week, as for a time we were all unemployed. It was all we did.
      I often spent days creating scenarios, making maps, creating player characters as well as npc’s. I found it quite therapeutic, as is miniature painting – thousands of the little buggers packed away testify to the time I spent doing it. My “toy soldiers” as my brother in law calls them…
      I used to get quite attached to my favourite characters, and whilst one or two died over the decades, most did not.
      For almost all of my characters I would go overboard by most people’s standards. I like to have an image for my characters, whether a photo or artwork. Sometimes I will see an image and that is the base for the whole character, built around the image.
      I always believed as a player, that giving the GM a detailed background, list of goals, motivations, friends, contacts and enemies, will help the GM bring my character into the game more, by using some of what I have given him in the game. As a GM I like to see what players come up with for their characters, and will often use it in the game. It involves the player more, makes the game more personal if part of the game is suddenly about them, and it can help the players become more invested in their characters.
      For myself, I would often map out the characters home, create a family tree, siblings, etc.
      For our Star Trek RPG (by FASA Corp), I created the whole crew of a 500+ personnel star ship… All as detailed player characters. Unnecessary and a bit OTT I know, but it helped bring every department on the ship alive, every member of the landing party was a person not simply a red shirt.

      I am often bemused whilst watching streams when I see the gm of a streamed game pull some “new” idea out of his box of tricks, and the players are like “wow!”, “that’s original”, “I would never have thought of doing it that way!”, knowing we did it 30-40 years ago.

      The games my most recent group and I played/ran, were very detailed games with a lot of depth. Quite dark games too, mature themed, and often very emotional and intense. Having played with the same people for nigh on 20 years, you create a bond, a closeness and familiarity that allows you to communicate in a way you couldn’t, with people you don’t know very well.
      I have been brought to tears several times in recent years during the last (decade long) game we played ,as some scenes were simply too emotional or powerful, overwhelming (GM was a bastard – but an EXCELLENT GM).

      Sadly the group folded, but the GM offered to keep the game going for just me, which he did for a few years, which to be honest I really needed, as it helped me through a bad depression at that time).
      Over the years I have experienced a lot of things because of rpg’s, and made some great friends, too. I have a lot to be grateful for, regarding rpg’s. I was discussing with my brother in law, my collection of rpg’s and miniatures. When he realised how much they are worth, (some regularly sell for £100’s!) he always tells me to sell sell sell. He doesn’t grasp what they mean to me .
      Yet I won’t. Part of me hopes and prays that I will get a local group together (even some of the old group!) and start using them again. But aside from that, as my memory fails, little by little each year, these boxes and books and miniatures on the shelves are my constant reminders of happy and sad and exciting moments, and great fun, and more importantly, great friends.

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