Hunting Hunters…

As you might be aware, I am always flitting from class to class in order to ascertain which one I have the most affinity for. After playing the paladin for a while, I thought I would venture into the realm of PvP for a while, and what better class to embark on this venture than the Hunter!

Qez the Hunter

Qez the Hunter

When World of Warcraft first started I was going to play a hunter but instead opted for my Shaman. One of my favourite characters from Dark Age of Camelot was an enchanter called Qez and I used the same name when I created my goblin hunter, shortly after the new goblin race came out. There are several things I like about the hunter and about an equal number which I dislike. Let’s start with the positives.


  • Easy Gear – don’t get me wrong here, I don’t mean that the gear is easy to get – if you have ever queued for a raid with a DPS class then you know it takes a while, I was thinking more like the options of gear to choose based on spec. With my shaman I go to any vendor and I have three choices – healer, ranged dps, or melee dps. Once I see these, I then have to make another decision – if I am going to play the class, which role would I prefer. This is always a lengthy process and often is never completed, with me logging off to consider the choice further. With the hunter, as far as I can tell, the choice is the same despite the spec. This really reduces the choices and makes it a lot easier for me to make a decision. 🙂
  • Pets Galore! – I really like taming pets! I can’t do the hard ones which require some sort of skill, but the ones you just have to wait and wait (and most often wait some more) until they spawn, these I can do. I like the beast mastery spec so I have all the exotic creatures to choose from, so this can keep me busy for a long time! Hopefully I won’t run out of stable space!
  • Click away – now don’t get me wrong here, I am not an expert on rotations, but the hunter’s rotation appears to be quite simple – which is why it is a positive for me to play. I can shot and move – which is good for me, since multitasking in the game is not something I do well, and there does not appear to be many additional tasks for me to complete. I don’t think I can BL!!! or CR!!! which is good.
  • The perfect mount for Qez - with BigBeetle his pet in the front :)

    The perfect mount for Qez – with BigBeetle his pet in the front 🙂

    Negatives (for me)

  • Like a Corsa – I only ever remember one car joke – “what does a Corsa and belly buttons have in common? – everyone has one”. Actually, come to think of it, was it a Corsa or a mini? oh well…My point is that everyone seems to me to play a hunter. They seem to be as common as anything, and I often see requests in chat for ranged DPS or new guild members that have a tagline of = “No more hunters!” This makes me think there are too many and that the chance of joining a raid or guild is severely reduced. Also, the chance to be different is low.
  • Lack of versatility – One think I dislike is the lack of different options with this class. Although you might think I am contradicting myself here after my gear comment, I don’t like the idea that there is only a limited thing I can do. When I’m playing my shaman, I have options to heal or dps – with my hunter, I dps, dps and at a push….dps.
  • Waiting Times – One think I really do notice, is the difference in waiting times between the different specs. Although I have only ever tanked once (believe me, once was enough for the party!) I am always comparing waiting times for LFR between my healers and my DPS. The difference is quite huge! It is often easier with my shaman to queue and join as a healer and then set the loot to DPS. I do get far more raids ‘popping’ this way. With the hunter…its often a long wait.

As I was writing this, I suddenly became aware of more and more advantages rather than the disadvantages. Perhaps this is telling me something :). At the moment, I thought I would give PVP a go, and playing the hunter is generally slightly easier than the ranged DPS elemental shaman, although the former’s damage is low, this is mainly due to the item level of the gear. Maybe the area are will have a natural affinity to will be a PvP Hunter! You never know!

2 comments for “Let Me In! – Simon’s Cat – YouTube

  1. February 19, 2017 at 2:00 pm

    Would be cool to play an one off, one of the dungeon crawls you made! Maybe the 8 level one!!!

  2. March 21, 2017 at 12:05 am

    I miss those early days so much. The current state of rpg’s , the rpg xubculture if you like, doesn’t feel like it did back then. I can’t quite put my finger on it.

    I was introduced to Advanced D&D 1st Edition, by my sisters boyfriend (the BEST boyfriend of the many she had IMHO..), who showed me S3 Expedition to the Barrier Peaks module after discovering I enjoyed computer based adventure games, I was hooked immediately and it wasn’t too long before I was hanging around the local game shop, Games Gallery, from which I was invited to join in a game run by the assistant manager, who was to become my long and good friend Steve, who was coincidentally, the reason I got to work at the local branch of Games Workshop for a time. Working there, in those days, before it became a Warhammer only shop, was amazing. It was the proverbial kid in the sweet shop!. Staff discount made it even sweeter – 50% off GW’s own products, and 25% off everything else. We also ran a great rpg club, with about 60-80 members at its peak.
    I was always the GM for my main group as no one else had the time it took to prepare a game properly, though after a few changes to the group, and people from the club popping up, I eventually got to play. Games by a company called Fantasy Games Unlimited (FGU) were very popular in all of my groups. FGU sold games such as Bushido, Aftermath,Space Opera, Chivalry & Sorcery, Freedom Fighters, and Bunnies & Burrows, but there were many many more games, by many different companies, covering all sorts of genres – and I still have them all. Many were, as was the style back then, table and chart and rule HEAVY. We loved that. Comparing themto the current crop of “rules lite” systems, I would certainly go back to the old games instead. We played these games sometimes 5 days a week, as for a time we were all unemployed. It was all we did.
    I often spent days creating scenarios, making maps, creating player characters as well as npc’s. I found it quite therapeutic, as is miniature painting – thousands of the little buggers packed away testify to the time I spent doing it. My “toy soldiers” as my brother in law calls them…
    I used to get quite attached to my favourite characters, and whilst one or two died over the decades, most did not.
    For almost all of my characters I would go overboard by most people’s standards. I like to have an image for my characters, whether a photo or artwork. Sometimes I will see an image and that is the base for the whole character, built around the image.
    I always believed as a player, that giving the GM a detailed background, list of goals, motivations, friends, contacts and enemies, will help the GM bring my character into the game more, by using some of what I have given him in the game. As a GM I like to see what players come up with for their characters, and will often use it in the game. It involves the player more, makes the game more personal if part of the game is suddenly about them, and it can help the players become more invested in their characters.
    For myself, I would often map out the characters home, create a family tree, siblings, etc.
    For our Star Trek RPG (by FASA Corp), I created the whole crew of a 500+ personnel star ship… All as detailed player characters. Unnecessary and a bit OTT I know, but it helped bring every department on the ship alive, every member of the landing party was a person not simply a red shirt.

    I am often bemused whilst watching streams when I see the gm of a streamed game pull some “new” idea out of his box of tricks, and the players are like “wow!”, “that’s original”, “I would never have thought of doing it that way!”, knowing we did it 30-40 years ago.

    The games my most recent group and I played/ran, were very detailed games with a lot of depth. Quite dark games too, mature themed, and often very emotional and intense. Having played with the same people for nigh on 20 years, you create a bond, a closeness and familiarity that allows you to communicate in a way you couldn’t, with people you don’t know very well.
    I have been brought to tears several times in recent years during the last (decade long) game we played ,as some scenes were simply too emotional or powerful, overwhelming (GM was a bastard – but an EXCELLENT GM).

    Sadly the group folded, but the GM offered to keep the game going for just me, which he did for a few years, which to be honest I really needed, as it helped me through a bad depression at that time).
    Over the years I have experienced a lot of things because of rpg’s, and made some great friends, too. I have a lot to be grateful for, regarding rpg’s. I was discussing with my brother in law, my collection of rpg’s and miniatures. When he realised how much they are worth, (some regularly sell for £100’s!) he always tells me to sell sell sell. He doesn’t grasp what they mean to me .
    Yet I won’t. Part of me hopes and prays that I will get a local group together (even some of the old group!) and start using them again. But aside from that, as my memory fails, little by little each year, these boxes and books and miniatures on the shelves are my constant reminders of happy and sad and exciting moments, and great fun, and more importantly, great friends.

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