I have a job, not a vlog!

I long ago realised that I was a bit of a nosy person. I’m not talking about peering through the net curtains at the going-ons of the cul-de-sac – more that I am always interesting in what people are doing and how their lives are different from my own. People watching in a coffee shop is of course a favourite pastime but the other activity I like to do is watch the videos of daily bloggers – but is this something that I could seriously get involved in?

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Youtube celebrated its tenth birthday recently, yes I was surprised that it was only its 10th as well – surely it has been around longer than that! I can safely say that Youtube is like my emails, it is something that I check everyday to see what people are up to. It is interesting to watch the daily bloggers and what they actually get up to every day and their routine and also sheer perseverance to keep going. It is a well known fact that we are currently educating/training the younger generation for jobs that might not actually exist at the moment and this is very apparent when you look at the vloggers – who would have thought you could earn a living publishing daily content about what you are doing.

Despite being well over forty, I have indulged in the daily vlogging activity. Mainly through one of the extensive summer holidays that I enjoyed I actually managed to create one video a day for fifty eight days! This was about four years ago now, and they got a staggering 3 to 10 views – with most of them from me looking back at them. But is this something anyone can embark on and actually maintain?

My first daily vlog

Making a video for Youtube, or even writing a blog post, takes time, probably more time than you actually imagine. It takes time to get an idea, time to record it, time to edit it, upload it, create a thumbnail and then publish/advertise it. Although you probably don’t really need to think of an idea for daily blogs, it still requires a lot of input of time – let alone the perseverance to maintain it. I did really enjoy doing my daily videos, although once I had returned to work, the amount of time available to continue these was significantly reduced. Now, with work and my Minecraft server, online gaming and my professional blog, I don’t really think I would have the time to daily blog. Daily blogging could actually be seen as a job – and I think it probably is – and therefore not everyone can actually do it. If I won the lottery and could stop working, maybe it would be something that I could consider as a form of new employment?

The other aspect of the daily vlogger that has to be considered is the actual content. You need to have a life which is varied and interesting and has some sort of attraction. Watching other people’s vlogs I often think what a great life they lead – not that I do not like my own, far from it, just that it is different and varied. I am completely aware that people would not want to watch a daily blog which involves someone like me getting up, going to work, coming home and then heading off to bed! There is also the need for ‘attraction’. I use this term in the broadest sense of meaning that the attraction could actually relate to looks (come on, let’s not be naive here!), personality, activities, information or humour. These are important for the viewer and it is only if you can capitalise on all of these that you can make videos which are watched, enjoyed and gained a fan based. As this fan base increases, this provides your income from adverts and merchandise. If you have a boring dull life with little content, then your Youtube life is probably limited.

So summing up – although I would be like to have continued my daily vlogging I think I really don’t have the time, the ‘attraction’ or the content to actually fulfill the requirements of this job. I’ll leave it to the people who have one or more of the attributes that I have mentioned and just enjoy watching.

My final vlog

2 comments for “Let Me In! – Simon’s Cat – YouTube

  1. February 19, 2017 at 2:00 pm

    Would be cool to play an one off, one of the dungeon crawls you made! Maybe the 8 level one!!!

  2. March 21, 2017 at 12:05 am

    I miss those early days so much. The current state of rpg’s , the rpg xubculture if you like, doesn’t feel like it did back then. I can’t quite put my finger on it.

    I was introduced to Advanced D&D 1st Edition, by my sisters boyfriend (the BEST boyfriend of the many she had IMHO..), who showed me S3 Expedition to the Barrier Peaks module after discovering I enjoyed computer based adventure games, I was hooked immediately and it wasn’t too long before I was hanging around the local game shop, Games Gallery, from which I was invited to join in a game run by the assistant manager, who was to become my long and good friend Steve, who was coincidentally, the reason I got to work at the local branch of Games Workshop for a time. Working there, in those days, before it became a Warhammer only shop, was amazing. It was the proverbial kid in the sweet shop!. Staff discount made it even sweeter – 50% off GW’s own products, and 25% off everything else. We also ran a great rpg club, with about 60-80 members at its peak.
    I was always the GM for my main group as no one else had the time it took to prepare a game properly, though after a few changes to the group, and people from the club popping up, I eventually got to play. Games by a company called Fantasy Games Unlimited (FGU) were very popular in all of my groups. FGU sold games such as Bushido, Aftermath,Space Opera, Chivalry & Sorcery, Freedom Fighters, and Bunnies & Burrows, but there were many many more games, by many different companies, covering all sorts of genres – and I still have them all. Many were, as was the style back then, table and chart and rule HEAVY. We loved that. Comparing themto the current crop of “rules lite” systems, I would certainly go back to the old games instead. We played these games sometimes 5 days a week, as for a time we were all unemployed. It was all we did.
    I often spent days creating scenarios, making maps, creating player characters as well as npc’s. I found it quite therapeutic, as is miniature painting – thousands of the little buggers packed away testify to the time I spent doing it. My “toy soldiers” as my brother in law calls them…
    I used to get quite attached to my favourite characters, and whilst one or two died over the decades, most did not.
    For almost all of my characters I would go overboard by most people’s standards. I like to have an image for my characters, whether a photo or artwork. Sometimes I will see an image and that is the base for the whole character, built around the image.
    I always believed as a player, that giving the GM a detailed background, list of goals, motivations, friends, contacts and enemies, will help the GM bring my character into the game more, by using some of what I have given him in the game. As a GM I like to see what players come up with for their characters, and will often use it in the game. It involves the player more, makes the game more personal if part of the game is suddenly about them, and it can help the players become more invested in their characters.
    For myself, I would often map out the characters home, create a family tree, siblings, etc.
    For our Star Trek RPG (by FASA Corp), I created the whole crew of a 500+ personnel star ship… All as detailed player characters. Unnecessary and a bit OTT I know, but it helped bring every department on the ship alive, every member of the landing party was a person not simply a red shirt.

    I am often bemused whilst watching streams when I see the gm of a streamed game pull some “new” idea out of his box of tricks, and the players are like “wow!”, “that’s original”, “I would never have thought of doing it that way!”, knowing we did it 30-40 years ago.

    The games my most recent group and I played/ran, were very detailed games with a lot of depth. Quite dark games too, mature themed, and often very emotional and intense. Having played with the same people for nigh on 20 years, you create a bond, a closeness and familiarity that allows you to communicate in a way you couldn’t, with people you don’t know very well.
    I have been brought to tears several times in recent years during the last (decade long) game we played ,as some scenes were simply too emotional or powerful, overwhelming (GM was a bastard – but an EXCELLENT GM).

    Sadly the group folded, but the GM offered to keep the game going for just me, which he did for a few years, which to be honest I really needed, as it helped me through a bad depression at that time).
    Over the years I have experienced a lot of things because of rpg’s, and made some great friends, too. I have a lot to be grateful for, regarding rpg’s. I was discussing with my brother in law, my collection of rpg’s and miniatures. When he realised how much they are worth, (some regularly sell for £100’s!) he always tells me to sell sell sell. He doesn’t grasp what they mean to me .
    Yet I won’t. Part of me hopes and prays that I will get a local group together (even some of the old group!) and start using them again. But aside from that, as my memory fails, little by little each year, these boxes and books and miniatures on the shelves are my constant reminders of happy and sad and exciting moments, and great fun, and more importantly, great friends.

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