If I was a SWTOR Developer

As I am writing this week’s (well fortnightly) waffle for this site, I am itching to get home and log on to play the lastest expansion for Star Wars the Old Republic (SWTOR). I’ve heard good things about it, but I’ve been so busy with work and everything else I do ( for example my Radio Station or generating a D&D Campaign) that I really haven’t had time to sit down and play it yet. However, as I was thinking about playing it I started to think about what I would actually include in the game in future expansions if I was a SWTOR developer.

I’ve actually been playing SWTOR since it came out – yes I actually have the Founder Title – but I took a long break from the game before returning to it when I saw someone streaming it. It has taken me a while to get back into the game and still have half of it to figured out, but I have a great community on my Twitch Channel who keep me on the straight and narrow and encourage me to try new things and expand outside my comfort zone – yes, it would appear that some PvP is on the cards! Before the current SWTOR I used to play and really enjoy the Star Wars Galaxies game. I had my own house, vendor and spent long hours dancing in the cantina or sampling animals for biomedical science. It is probably playing that game which has influenced some of my suggestions in this waffle – as well as playing my other favourite game – Elder Scrolls Online.

  • Don’t make me repeat things, unless I want to – When Knights of the Fallen Empire came out I loved playing the story line and engaging in the new companions which it provided – although I must admit I had built up quite a liking (nothing romantic you understand) with some of the old companions and did miss them fighting at my side. However, I’m not a a single character player, rather having one character for each advanced specialisation on both the Republic and Imperial factions. Although I have finished all the story line quests (hence legendary status) I often level the classes through heroics or flashpoints and so many of them have not even ventured into the expansion. This leads to the first thing I would change. I would suggest that completing the expansion with additional characters should become optional. I think once you have done it with one character on each faction you should have the option just to click a button and choose whether you want to complete it as you did before. Of course, if you wanted to do it all again with each character then that should still be an option. The current situation is probably seen as a ploy to keep us playing but, for me, it just involves a lot of space bar hitting in order to finish it as quickly as possible.

  • Weapon Choices – I really like the look and style of certain classes in the game. I like having twin weapons or a staff and the assault cannon which the Trooper uses looks great. What I don’t like is that I have to play a certain class because I like a certain weapon. For example, why can’t my vanguard use the assault cannon? or my Sith Sorceror the vibrostaff? There is already so much variation available within the game with respect to cosmetic looks, so I think it would be great to extend this to weapons. Surely this should be easy to implement – I’m not saying the sorceror should get the abilities of the assassin with its staff, just that it can look like it.

  • Replace the randomness – Ok – I have been saving up my cartel coins for some time now. I tend to use them for things like an extra character slot or access to a new race. I often look through the range of mounts and pets which are available from the cartel market and get excited to invest my points in these, but then I suddenly realise, quite disappointingly, that I would have to invest in ‘loot packs’ to have a chance of getting these. I really do dislike the randomness of these. You save up you cartel coins for months, buy a whole load of loot packs only to be rewarded with a whole load of crafting materials, some boosts for your relationship with your companion and a couple of belts which every has. I understand the purpose behind these packs. SWTOR wants you to keep playing to get the cartel points to buy more packs in order to get the mounts. For me, a better way to do this, would be to make the individual items available with a much higher cost as well as being able to get them via a random loot box. So yes, you could play the risky game of using less coins to get the items you want or, like me, you could save up and then definitely get the item you want. I guess it is the sort of person I am – I would prefer to invest my money in something which gets interest slowly but surely, rather than risking it all on the stock market for maybe bigger gains.

  • Give us vendors – I do subscribe to the game mainly because I like the benefits but also because I feel I am giving something back for the excellent game. One aspect of the game which I haven’t yet embarked on is the crafting side of things. I was introduced to the Galactic Market last time I was streaming and was completely dumbfounded by the vastness of things on it. When I get involved in crafting I would want to make things, preferably consumables, and sell them to people who are raiding or adventuring. Although I know that I can place these on the Galactic Market, I would much prefer to place these on my own vendors and sell them directly to players. I think this would be an excellent addition to the game, with the moons of planets being the instances where the player vendors were situated. It would only be an option for subscribers and the actual vendor would have to be bought with cartel coins, although the monthly upkeep would be via credits. You could even place your vendors within your accommodation – come to my Yavin Temple for more than looking at the single legacy bank – yes something else I need to work on! You could have guild vendors as well on ships. I don’t think I will every get to the stage in my gaming of raiding so going down the crafting route seems a great idea and vendors just increases the appeal of this.

  • If you actually know that some of these features actually already exist then please let me know and accept my apologies for my lack of knowledge. I understand that the points which I have presented will probably not be to everyone’s liking and many of you might be calling for harder raids, more PvP instances or even new classes/races. I would probably go along with many of those suggestions as well – let’s have some Bothans and Rodians – but if I listed everything I wanted from Santa/SWTOR then the list would be huge!

    As always, if you have any thoughts or comments on this post then please add them below or send them to me via any of the social media sites I frequent. You can keep up to date with my content by following me on Twitch, Twitter and Facebook. If you are interested in joining or playing Minecraft, then please check out my Minecraft webpage for details of joining the the server. Of course any subscribers to my YouTube channel are always appreciated.

    Have fun and I’ll catch you all later and, until then, consider yourself waffled!

    2 comments for “Let Me In! – Simon’s Cat – YouTube

    1. February 19, 2017 at 2:00 pm

      Would be cool to play an one off, one of the dungeon crawls you made! Maybe the 8 level one!!!

    2. March 21, 2017 at 12:05 am

      I miss those early days so much. The current state of rpg’s , the rpg xubculture if you like, doesn’t feel like it did back then. I can’t quite put my finger on it.

      I was introduced to Advanced D&D 1st Edition, by my sisters boyfriend (the BEST boyfriend of the many she had IMHO..), who showed me S3 Expedition to the Barrier Peaks module after discovering I enjoyed computer based adventure games, I was hooked immediately and it wasn’t too long before I was hanging around the local game shop, Games Gallery, from which I was invited to join in a game run by the assistant manager, who was to become my long and good friend Steve, who was coincidentally, the reason I got to work at the local branch of Games Workshop for a time. Working there, in those days, before it became a Warhammer only shop, was amazing. It was the proverbial kid in the sweet shop!. Staff discount made it even sweeter – 50% off GW’s own products, and 25% off everything else. We also ran a great rpg club, with about 60-80 members at its peak.
      I was always the GM for my main group as no one else had the time it took to prepare a game properly, though after a few changes to the group, and people from the club popping up, I eventually got to play. Games by a company called Fantasy Games Unlimited (FGU) were very popular in all of my groups. FGU sold games such as Bushido, Aftermath,Space Opera, Chivalry & Sorcery, Freedom Fighters, and Bunnies & Burrows, but there were many many more games, by many different companies, covering all sorts of genres – and I still have them all. Many were, as was the style back then, table and chart and rule HEAVY. We loved that. Comparing themto the current crop of “rules lite” systems, I would certainly go back to the old games instead. We played these games sometimes 5 days a week, as for a time we were all unemployed. It was all we did.
      I often spent days creating scenarios, making maps, creating player characters as well as npc’s. I found it quite therapeutic, as is miniature painting – thousands of the little buggers packed away testify to the time I spent doing it. My “toy soldiers” as my brother in law calls them…
      I used to get quite attached to my favourite characters, and whilst one or two died over the decades, most did not.
      For almost all of my characters I would go overboard by most people’s standards. I like to have an image for my characters, whether a photo or artwork. Sometimes I will see an image and that is the base for the whole character, built around the image.
      I always believed as a player, that giving the GM a detailed background, list of goals, motivations, friends, contacts and enemies, will help the GM bring my character into the game more, by using some of what I have given him in the game. As a GM I like to see what players come up with for their characters, and will often use it in the game. It involves the player more, makes the game more personal if part of the game is suddenly about them, and it can help the players become more invested in their characters.
      For myself, I would often map out the characters home, create a family tree, siblings, etc.
      For our Star Trek RPG (by FASA Corp), I created the whole crew of a 500+ personnel star ship… All as detailed player characters. Unnecessary and a bit OTT I know, but it helped bring every department on the ship alive, every member of the landing party was a person not simply a red shirt.

      I am often bemused whilst watching streams when I see the gm of a streamed game pull some “new” idea out of his box of tricks, and the players are like “wow!”, “that’s original”, “I would never have thought of doing it that way!”, knowing we did it 30-40 years ago.

      The games my most recent group and I played/ran, were very detailed games with a lot of depth. Quite dark games too, mature themed, and often very emotional and intense. Having played with the same people for nigh on 20 years, you create a bond, a closeness and familiarity that allows you to communicate in a way you couldn’t, with people you don’t know very well.
      I have been brought to tears several times in recent years during the last (decade long) game we played ,as some scenes were simply too emotional or powerful, overwhelming (GM was a bastard – but an EXCELLENT GM).

      Sadly the group folded, but the GM offered to keep the game going for just me, which he did for a few years, which to be honest I really needed, as it helped me through a bad depression at that time).
      Over the years I have experienced a lot of things because of rpg’s, and made some great friends, too. I have a lot to be grateful for, regarding rpg’s. I was discussing with my brother in law, my collection of rpg’s and miniatures. When he realised how much they are worth, (some regularly sell for £100’s!) he always tells me to sell sell sell. He doesn’t grasp what they mean to me .
      Yet I won’t. Part of me hopes and prays that I will get a local group together (even some of the old group!) and start using them again. But aside from that, as my memory fails, little by little each year, these boxes and books and miniatures on the shelves are my constant reminders of happy and sad and exciting moments, and great fun, and more importantly, great friends.

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