Leveling Discipline in Beta Warlords

Over the pass few days I have been busy leveling a discipline priest on the Beta servers for Warlords of Draenor. The concept behind the discipline priest is a good one and after leveling and healing with a paladin it seemed a reasonable progression to move onto providing shields directly rather than the indirect absorption shields of the paladin. So with the power of light behind me I ventured forth with the battle cry of —>SHIELDS!! (Star Trek fans, you can name the film)


Initially I started to level with Shadow as my main spec, but soon changed this to see if discipline was viable. This would actually allow me to have one spec to level and heal with throughout the expansion and not have to learn a variety of playing styles. Although I normally dislike playing a ranged dps without a pet (I dislike it when I am trying to cast a spell and the mob is just constantly hitting me), the priest with its shields allows me to avoid this making it more ‘acceptable’.

So, how does it level? Well essentially, it works well. You have your divine shield and procing aegis to keep you safe from harm and four damage spells (Shadow Word: Pain, Smite, Penance and Holy Fire) to take the mobs down. Lacking a execution phase spell I took the talent Twisting Fate, which allowed me to do more damage once the mob falls below 35% health. Although this doesn’t announce itself, I knew it was there. I also took Surge of Light which allowed Flash Heal to become a instant cast. This allowed me to heal myself when things went really badly, as well as giving me a proc graphic to see – making the damaging process slightly more exciting (sarcasm). Atonement and aegis procs generally keep you safe from harm and your Void Tendrils are useful to drop when you need to get away from too many mobs. All appears to be good so far…so would I level as discipline?

Suitable for leveling?

Suitable for leveling?

As part of the new expansion every time you level you receive a random leveling perk. These support your leveling and are different for each glass and often for each spec within those classes. My leveling perks so far have been related to increased healing. My penance and healing (formerly greater heal) do more healing. Although this would be useful if I was healing, as I level they serve no use at all. I would even go on to say that they are pointless. Since I am from an EU server, I have not been able to copy my characters across to the beta servers, so I am working with gear levels around 500-530. This has caused some problems when trying to heal dungeons, since my item level is so low compared to others. Therefore I have avoided dungeons, focusing more on questing. Simple adjustments to these leveling perks would be possible, for example, adding the percentage increase to damage as well as healing for penance. Before you ask – yes you do get more damage specific perks as shadow but should these also be available for a discipline priest?

While questing, the amount of damage I deal is adequate. It means you can kill things, but it just takes a little bit longer. However, because you are atonement healing and shielding yourself this is not really a problem. It does become more a problem when you need to take down multiple mobs or ‘boss’ mobs within the quests. After about five minutes attack the boss mob, I am usually hoping (and literally praying) for a dps class to come along and help out. This is not because I will not be able to kill it, it is more the case that it would take a long time to do it. With many of the quests requiring you to kill several mobs (often between 20 and 40) the lack of dps can often leave you behind the other classes who are completing the quest with you. Coupled with this is the lack of AOE spells which can take down multiple mobs. I have seen many classes rounding up five or more mobs at a time to kill them. Although I can take two – three can often prove a problem and four becomes difficult. If I can group with someone then I do of course fit nicely into the class’ “damage the mob and heal everyone around as I do it” role. Many classes however do not ‘need’ the group and so many an invite is declined.

There might be an issue with my equipment level while leveling which might reduce my ability to deal damage considerable. It is viable to level within discipline spec and you do have a relative high survival rate. If you want to level quickly, it would be more beneficial to be shadow spec, group for the big quests or even chose a different class. Currently 94th, I’m going to change spec and try leveling using holy in dps mode for a few levels. This can only be seen as being …. exciting!

2 comments for “Let Me In! – Simon’s Cat – YouTube

  1. February 19, 2017 at 2:00 pm

    Would be cool to play an one off, one of the dungeon crawls you made! Maybe the 8 level one!!!

  2. March 21, 2017 at 12:05 am

    I miss those early days so much. The current state of rpg’s , the rpg xubculture if you like, doesn’t feel like it did back then. I can’t quite put my finger on it.

    I was introduced to Advanced D&D 1st Edition, by my sisters boyfriend (the BEST boyfriend of the many she had IMHO..), who showed me S3 Expedition to the Barrier Peaks module after discovering I enjoyed computer based adventure games, I was hooked immediately and it wasn’t too long before I was hanging around the local game shop, Games Gallery, from which I was invited to join in a game run by the assistant manager, who was to become my long and good friend Steve, who was coincidentally, the reason I got to work at the local branch of Games Workshop for a time. Working there, in those days, before it became a Warhammer only shop, was amazing. It was the proverbial kid in the sweet shop!. Staff discount made it even sweeter – 50% off GW’s own products, and 25% off everything else. We also ran a great rpg club, with about 60-80 members at its peak.
    I was always the GM for my main group as no one else had the time it took to prepare a game properly, though after a few changes to the group, and people from the club popping up, I eventually got to play. Games by a company called Fantasy Games Unlimited (FGU) were very popular in all of my groups. FGU sold games such as Bushido, Aftermath,Space Opera, Chivalry & Sorcery, Freedom Fighters, and Bunnies & Burrows, but there were many many more games, by many different companies, covering all sorts of genres – and I still have them all. Many were, as was the style back then, table and chart and rule HEAVY. We loved that. Comparing themto the current crop of “rules lite” systems, I would certainly go back to the old games instead. We played these games sometimes 5 days a week, as for a time we were all unemployed. It was all we did.
    I often spent days creating scenarios, making maps, creating player characters as well as npc’s. I found it quite therapeutic, as is miniature painting – thousands of the little buggers packed away testify to the time I spent doing it. My “toy soldiers” as my brother in law calls them…
    I used to get quite attached to my favourite characters, and whilst one or two died over the decades, most did not.
    For almost all of my characters I would go overboard by most people’s standards. I like to have an image for my characters, whether a photo or artwork. Sometimes I will see an image and that is the base for the whole character, built around the image.
    I always believed as a player, that giving the GM a detailed background, list of goals, motivations, friends, contacts and enemies, will help the GM bring my character into the game more, by using some of what I have given him in the game. As a GM I like to see what players come up with for their characters, and will often use it in the game. It involves the player more, makes the game more personal if part of the game is suddenly about them, and it can help the players become more invested in their characters.
    For myself, I would often map out the characters home, create a family tree, siblings, etc.
    For our Star Trek RPG (by FASA Corp), I created the whole crew of a 500+ personnel star ship… All as detailed player characters. Unnecessary and a bit OTT I know, but it helped bring every department on the ship alive, every member of the landing party was a person not simply a red shirt.

    I am often bemused whilst watching streams when I see the gm of a streamed game pull some “new” idea out of his box of tricks, and the players are like “wow!”, “that’s original”, “I would never have thought of doing it that way!”, knowing we did it 30-40 years ago.

    The games my most recent group and I played/ran, were very detailed games with a lot of depth. Quite dark games too, mature themed, and often very emotional and intense. Having played with the same people for nigh on 20 years, you create a bond, a closeness and familiarity that allows you to communicate in a way you couldn’t, with people you don’t know very well.
    I have been brought to tears several times in recent years during the last (decade long) game we played ,as some scenes were simply too emotional or powerful, overwhelming (GM was a bastard – but an EXCELLENT GM).

    Sadly the group folded, but the GM offered to keep the game going for just me, which he did for a few years, which to be honest I really needed, as it helped me through a bad depression at that time).
    Over the years I have experienced a lot of things because of rpg’s, and made some great friends, too. I have a lot to be grateful for, regarding rpg’s. I was discussing with my brother in law, my collection of rpg’s and miniatures. When he realised how much they are worth, (some regularly sell for £100’s!) he always tells me to sell sell sell. He doesn’t grasp what they mean to me .
    Yet I won’t. Part of me hopes and prays that I will get a local group together (even some of the old group!) and start using them again. But aside from that, as my memory fails, little by little each year, these boxes and books and miniatures on the shelves are my constant reminders of happy and sad and exciting moments, and great fun, and more importantly, great friends.

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