My Salty Rant for the Summer!

Before anyone mentions it, I understand that a lot of games seem to annoy me and please don’t think I am a regular ‘salter’! (I’ve just learned what this slang means so I am keen to use it and any of its derivatives at every opportunity!). I always need a game that I just log into have a ‘blast’ with when I have got a few minutes to spare. Usually this has been Overwatch but recently I have become ‘salty’ with this game and so I have turned to another – Hearthstone. But I am finding that both games are causing me some ‘salt’….

I think I might be over using the use of the world ‘salt’ so I will stop now. I hope I have used it enough to prove my trendiness! So this post is going to be slightly different to the generally layout of other waffles, i.e. it is probably going to lose the intro, three points and conclusion layout. I just want to talk freely without the defines of structure…or really I can’t be bothered to follow it this weekend..

  • What’s happened to Overwatch? – There was a time that I really enjoyed playing Overwatch. Initially I played Lucio and later moved onto Torb. Yes I got a lot of hassle at times for choosing the turret dropping dwarf, especially on attack, but generally everything was good and I enjoyed the games. But now the general flow of the game have changed as has the chat/voice comments. There appears to be a regular team composition at the moment, and if you want to play Hanzo, Black Widow, Genji or DVa, then you have to be very quick off the mark to get these. If you do get them, then a complete battle appears to break out in chat with people quoting levels and playing ranks and expertise. Then, if they don’t get their way, they leave and the game has to restart. There also appears to be terms which I am not sure about like 2 by 2? I always thought this was a measurement for a plank of wood? Within the game, there is a low of ‘camping’ the spawn until they win or focusing one person over and over again to much hilarity in the chat. And talking about the chat, at the end of the game there are the comments – lots of ‘*****’ comments and the word noobs and messages of self expression. It’s unbelievable. It is as if the average age of the game has changed from 25 to 5. Overwatch has definitely changed and, although I keep going back in the hope that something positive had happened, I only manage one or two games before the name calling and camping tactics start again and I press the ‘Quit’ button.

  • Hearthstone characters and their cards – One of the games I have started to play in an attempt to fill the Overwatch ‘gap’ is Hearthstone. I quite like this game because it has the feel of the old Magic the Gathering which I use to love. I like the idea of playing a specific type of character with a specific designed deck and heading into combat with other similar players. Initially I started to play a hunter but then thought I might have a go at playing a Priest. I searched the cards and tried to put together a deck which maintain a ‘priest’ feel. Healing, power words, holy shields and knights and clerics which I summoned to protect me. I was really pleased with my deck and headed off into combat with a Rogue! The game started and, after gaining some mana points I summoned my cleric – ha! I thought, Mr Rogue, how are you going to match my cleric. Well the Rogue did match it with a crocodile! What! How on earth did I rogue use a crocodile? Was it hiding in his pocket? After this it went downhill and even though I had a limited number of cards on the table which I tried to continual shield and heal, the rogue (remember s/he is a rogue) summoned forth crocodiles, a troll with taunt and finally, and this was when I really did dismay, a Tundra Yeti! I am completely baffled what these cards have to do with the rogue character! It would appear that the character you choose to play really has no relevance or restrictions to the cards you hold in your deck, with, apart from your class only cards, players appear to be using the ‘best’ cards to defeat their opponents. Has the game already reached the point of ‘You must have these cards in your deck to win?” position.

  • Okay – rant over. I know I might be searching for perfection here or might just be lacking tolerance. I always thing that every character and class should be playable within a game and that the game should be able to be won by just playing the game rather than having to read a whole load of guides and forums in order to create the best build/deck. I know progression is important and that it is important to win, but surely this should be an option for every class/creation. Also, and I must say this, the winning can’t be the only focus of the game, surely enjoyment must be the first and the most important factor. I like variation and differences within games. If I am going to play a character or deck then I should be reassured that I can play that without being penalised because of my choice. I also think that each and ever character should have its advantages and disadvantages and that there should be a degree of specialisation in order to maintain that ‘uniqueness’ of the classes. If every deck in Hearthstone is ultimately the same, why have different characters?

    Well I’m off back to both games to try and enjoy them – Maybe I’ll play more Lucio since people never complain about the healer! And, as for Hearthstone, I feel a Paladin coming on – Knights of the Waffle unite!

    As always, if you have any thoughts or comments on this post then please add them below or send them to me via any of the social media sites I frequent. You can keep up to date with my content by following me on Twitch, Twitter and Facebook. If you are interested in joining or playing Minecraft, then please check out my Minecraft webpage for details of joining the the server. Of course any subscribers to my YouTube channel are always appreciated.

    Have fun and I’ll catch you all later and, until then, consider yourself waffled!

    2 comments for “Let Me In! – Simon’s Cat – YouTube

    1. February 19, 2017 at 2:00 pm

      Would be cool to play an one off, one of the dungeon crawls you made! Maybe the 8 level one!!!

    2. March 21, 2017 at 12:05 am

      I miss those early days so much. The current state of rpg’s , the rpg xubculture if you like, doesn’t feel like it did back then. I can’t quite put my finger on it.

      I was introduced to Advanced D&D 1st Edition, by my sisters boyfriend (the BEST boyfriend of the many she had IMHO..), who showed me S3 Expedition to the Barrier Peaks module after discovering I enjoyed computer based adventure games, I was hooked immediately and it wasn’t too long before I was hanging around the local game shop, Games Gallery, from which I was invited to join in a game run by the assistant manager, who was to become my long and good friend Steve, who was coincidentally, the reason I got to work at the local branch of Games Workshop for a time. Working there, in those days, before it became a Warhammer only shop, was amazing. It was the proverbial kid in the sweet shop!. Staff discount made it even sweeter – 50% off GW’s own products, and 25% off everything else. We also ran a great rpg club, with about 60-80 members at its peak.
      I was always the GM for my main group as no one else had the time it took to prepare a game properly, though after a few changes to the group, and people from the club popping up, I eventually got to play. Games by a company called Fantasy Games Unlimited (FGU) were very popular in all of my groups. FGU sold games such as Bushido, Aftermath,Space Opera, Chivalry & Sorcery, Freedom Fighters, and Bunnies & Burrows, but there were many many more games, by many different companies, covering all sorts of genres – and I still have them all. Many were, as was the style back then, table and chart and rule HEAVY. We loved that. Comparing themto the current crop of “rules lite” systems, I would certainly go back to the old games instead. We played these games sometimes 5 days a week, as for a time we were all unemployed. It was all we did.
      I often spent days creating scenarios, making maps, creating player characters as well as npc’s. I found it quite therapeutic, as is miniature painting – thousands of the little buggers packed away testify to the time I spent doing it. My “toy soldiers” as my brother in law calls them…
      I used to get quite attached to my favourite characters, and whilst one or two died over the decades, most did not.
      For almost all of my characters I would go overboard by most people’s standards. I like to have an image for my characters, whether a photo or artwork. Sometimes I will see an image and that is the base for the whole character, built around the image.
      I always believed as a player, that giving the GM a detailed background, list of goals, motivations, friends, contacts and enemies, will help the GM bring my character into the game more, by using some of what I have given him in the game. As a GM I like to see what players come up with for their characters, and will often use it in the game. It involves the player more, makes the game more personal if part of the game is suddenly about them, and it can help the players become more invested in their characters.
      For myself, I would often map out the characters home, create a family tree, siblings, etc.
      For our Star Trek RPG (by FASA Corp), I created the whole crew of a 500+ personnel star ship… All as detailed player characters. Unnecessary and a bit OTT I know, but it helped bring every department on the ship alive, every member of the landing party was a person not simply a red shirt.

      I am often bemused whilst watching streams when I see the gm of a streamed game pull some “new” idea out of his box of tricks, and the players are like “wow!”, “that’s original”, “I would never have thought of doing it that way!”, knowing we did it 30-40 years ago.

      The games my most recent group and I played/ran, were very detailed games with a lot of depth. Quite dark games too, mature themed, and often very emotional and intense. Having played with the same people for nigh on 20 years, you create a bond, a closeness and familiarity that allows you to communicate in a way you couldn’t, with people you don’t know very well.
      I have been brought to tears several times in recent years during the last (decade long) game we played ,as some scenes were simply too emotional or powerful, overwhelming (GM was a bastard – but an EXCELLENT GM).

      Sadly the group folded, but the GM offered to keep the game going for just me, which he did for a few years, which to be honest I really needed, as it helped me through a bad depression at that time).
      Over the years I have experienced a lot of things because of rpg’s, and made some great friends, too. I have a lot to be grateful for, regarding rpg’s. I was discussing with my brother in law, my collection of rpg’s and miniatures. When he realised how much they are worth, (some regularly sell for £100’s!) he always tells me to sell sell sell. He doesn’t grasp what they mean to me .
      Yet I won’t. Part of me hopes and prays that I will get a local group together (even some of the old group!) and start using them again. But aside from that, as my memory fails, little by little each year, these boxes and books and miniatures on the shelves are my constant reminders of happy and sad and exciting moments, and great fun, and more importantly, great friends.

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