New Game – Class envy and indecision.

Well although the tinsel is still hanging from the ceiling, Christmas is over for another year and as we eat up the last of the turkey and stuffing, I decided to write a waffle about a new game which I am experiencing. However, although I am enjoying engaging with the game I am having the usual problems with it. What is the problem – well I just can’t decide what to play!

Leading up to Christmas day I had the opportunity to stream a lot more and rather than just playing Star Wars all the time, I decided to engage with a range of different and new games (There will definitely be a waffle coming about these!). One of the games I started to play was Black Desert Online. Although I had downloaded this ages ago I had never really ventured into the game due to how complex it seemed. However with the support of Belgian_Dragon – a seasoned Black Desert player – I ventured back and soon found that I was enjoying playing a new and different game. However, the reoccurring issue came about – which class should I play!

I do wish I had a class type. What do I mean by this? Well whenever people start a new game many people go for a certain class. They find the tank, the archer type, the magic user or the melee DPS and wade in. My first problem is that I don’t appear to have a type of class to play. Interestingly enough, when I consider this, I always think that I am the ranged magic user type, although this differs from people within my Twitch Stream who always see me as a tank. I think I originally started to play the magic users due to no-one wanting to play them in the D&D – and with only 4HP at first level and one spell who could blame them! Maybe I always for this class because I think that no-one ever plays them. I think if someone told me which class to play then I would probably find this easier. I do read multiple blog posts and watch several videos to try and see which class would be the easiest or the best one from me to play – but this just gets me even more confused.

One of the most popular pieces of advice I get when I voice my class dilemmas is to play the class which appeals to me the most. This again just causes me more difficulties, since if you read anything about any class they always say what they are best at doing and how well they can play the game. And, if I read about a class which is not very good to play, I appear to be instantly drawn to this class – not that I would be able to prove it could be played better, but more that it would provide an excuse for the lack of expertise when I was playing. I think this relates to wanting other people to decide what I should play – I can always blame someone else.

Few people have only one character in a game – although playing Final Fantasy last week actually introduced me to a game which allowed you to be every class and change these within the game so that only one character would be possible – shame you couldn’t change race as well. Whenever I start to get a character stable together, my mathematical brain automatically starts to look for a pattern within the character choices. Once this has been recognised I try to use it to dictate future class choices. For example – are all the classes male, is there a range of melee, tank and ranged class or even, is there an equal split between male and female classes. As you can imagine with all these criteria going on in my mind, the problem of choosing a class is getting harder and harder – but wait – I’m not finished yet!

Weapons are really important to me. I like certain weapons over others. Twin weapons – like double swords are great looking, although staffs are too and I sword and board approach always looks great! I think that probably covers a huge range of weapons which makes it yet again difficult for me to decide. But, as well as the actual weapon, there is another issue which I have to take into account – Fighting style. I really can’t cope with standing there trying to cast a spell as mobs hit me – usually hard! With ranged classes I need either a pet to take the aggro off me, some kind of shield to protect me or to be so powerful that I can actually kill the mobs at range before they get to me. If this is not possible then melee needs to be chosen although I am not very good at mobility at all and if I need to us positional attacks then my attempt at this sort of playing style can only be seen as laughable!

So, I’m still back at the beginning of which class I should play and, perhaps more importantly, which class could I play well! Many people will state to play the class I enjoy the most, although until you have played them all how do you actually know which one you enjoy? I guess what I will end up doing is playing a range of different classes, swapping every time I see a video or someone playing a class better than me. Or maybe I’ll just end up having one of every class and not having any which can be classed as my main. At least when playing Star Wars the Old Republic you actually get a title for this!>

2 comments for “Let Me In! – Simon’s Cat – YouTube

  1. February 19, 2017 at 2:00 pm

    Would be cool to play an one off, one of the dungeon crawls you made! Maybe the 8 level one!!!

  2. March 21, 2017 at 12:05 am

    I miss those early days so much. The current state of rpg’s , the rpg xubculture if you like, doesn’t feel like it did back then. I can’t quite put my finger on it.

    I was introduced to Advanced D&D 1st Edition, by my sisters boyfriend (the BEST boyfriend of the many she had IMHO..), who showed me S3 Expedition to the Barrier Peaks module after discovering I enjoyed computer based adventure games, I was hooked immediately and it wasn’t too long before I was hanging around the local game shop, Games Gallery, from which I was invited to join in a game run by the assistant manager, who was to become my long and good friend Steve, who was coincidentally, the reason I got to work at the local branch of Games Workshop for a time. Working there, in those days, before it became a Warhammer only shop, was amazing. It was the proverbial kid in the sweet shop!. Staff discount made it even sweeter – 50% off GW’s own products, and 25% off everything else. We also ran a great rpg club, with about 60-80 members at its peak.
    I was always the GM for my main group as no one else had the time it took to prepare a game properly, though after a few changes to the group, and people from the club popping up, I eventually got to play. Games by a company called Fantasy Games Unlimited (FGU) were very popular in all of my groups. FGU sold games such as Bushido, Aftermath,Space Opera, Chivalry & Sorcery, Freedom Fighters, and Bunnies & Burrows, but there were many many more games, by many different companies, covering all sorts of genres – and I still have them all. Many were, as was the style back then, table and chart and rule HEAVY. We loved that. Comparing themto the current crop of “rules lite” systems, I would certainly go back to the old games instead. We played these games sometimes 5 days a week, as for a time we were all unemployed. It was all we did.
    I often spent days creating scenarios, making maps, creating player characters as well as npc’s. I found it quite therapeutic, as is miniature painting – thousands of the little buggers packed away testify to the time I spent doing it. My “toy soldiers” as my brother in law calls them…
    I used to get quite attached to my favourite characters, and whilst one or two died over the decades, most did not.
    For almost all of my characters I would go overboard by most people’s standards. I like to have an image for my characters, whether a photo or artwork. Sometimes I will see an image and that is the base for the whole character, built around the image.
    I always believed as a player, that giving the GM a detailed background, list of goals, motivations, friends, contacts and enemies, will help the GM bring my character into the game more, by using some of what I have given him in the game. As a GM I like to see what players come up with for their characters, and will often use it in the game. It involves the player more, makes the game more personal if part of the game is suddenly about them, and it can help the players become more invested in their characters.
    For myself, I would often map out the characters home, create a family tree, siblings, etc.
    For our Star Trek RPG (by FASA Corp), I created the whole crew of a 500+ personnel star ship… All as detailed player characters. Unnecessary and a bit OTT I know, but it helped bring every department on the ship alive, every member of the landing party was a person not simply a red shirt.

    I am often bemused whilst watching streams when I see the gm of a streamed game pull some “new” idea out of his box of tricks, and the players are like “wow!”, “that’s original”, “I would never have thought of doing it that way!”, knowing we did it 30-40 years ago.

    The games my most recent group and I played/ran, were very detailed games with a lot of depth. Quite dark games too, mature themed, and often very emotional and intense. Having played with the same people for nigh on 20 years, you create a bond, a closeness and familiarity that allows you to communicate in a way you couldn’t, with people you don’t know very well.
    I have been brought to tears several times in recent years during the last (decade long) game we played ,as some scenes were simply too emotional or powerful, overwhelming (GM was a bastard – but an EXCELLENT GM).

    Sadly the group folded, but the GM offered to keep the game going for just me, which he did for a few years, which to be honest I really needed, as it helped me through a bad depression at that time).
    Over the years I have experienced a lot of things because of rpg’s, and made some great friends, too. I have a lot to be grateful for, regarding rpg’s. I was discussing with my brother in law, my collection of rpg’s and miniatures. When he realised how much they are worth, (some regularly sell for £100’s!) he always tells me to sell sell sell. He doesn’t grasp what they mean to me .
    Yet I won’t. Part of me hopes and prays that I will get a local group together (even some of the old group!) and start using them again. But aside from that, as my memory fails, little by little each year, these boxes and books and miniatures on the shelves are my constant reminders of happy and sad and exciting moments, and great fun, and more importantly, great friends.

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