The party manage to defeat the attack of the boars only to be faced by a rather big minotaur. Battle ensues and one of the party dies at the bull’s grizzle battle axe. The party also learn the secret of the Sunell Well wish might hold the cure for the Fungal Plague – but what hideous guardians protect it! So I admit it and I made a bit of a mistake with the challenge rating at the end of the last adventure and, because of this, we are replying the end encounter just as the party encounter the harpies! Although this time they manage to defeat them with minimal loss – that’s right, there are some losses! Then it’s onward to the abbey where they encounter some difficult riddles and defeat the dreaded guardians!
Okay, Okay – I need to start of by premising this waffle by stating that we all make mistakes. Sometimes these are taking the wrong turn when heading towards an unknown destination, sometimes it is just picking the wrong letter in the multiple choice test. Sometimes it saying something when you ought to keep quiet and other times it is pushing for what you believe just to discover that you are wrong. Well last week I made a bit of a mistake in the Dungeons and Dragons game which I DM on a Saturday night at 20:00 GMT on Twitch. In my vision of dramatic and epic battles I forgot that the characters were only 3rd level and also to multiply my challenge rating but the number of monsters which were attacking, rather than just adding up their experience. The result – carnage! As character after character hit the dust, I realised that something was not correct and stopped the session early. Although some players thought it was something to do with the terrain, it was purely that there was too many harpies attacking the party. As the dust settled I started to wonder what kind of DM I was/am and what my role/job description would be if there was one actually written down.
Well, with the manor safely sorted, the party return to Clarion, the sleepy riverside town, only be be met with a series of rather worrying events. First the arrival of the City Guard from ThornDyke, second news of their previous caravan and a young lad imprisoned in a cage and finally the outbreak of a threatening plague – who you gonna call?
Same characters, same Southside, different adventure! The runners this time are contacted through a drone and asked to protect a high classed business man and his faithful and efficient secretary. They meet in a rather high class hotel and arrange to meet at the local underground station – I mean an underground station – what could possibly go wrong?
As the toadstool shrieked out as an alarm the party has to be prepared for whatever is lurking within the lower depths of the manor. Unfortunately, two of the party didn’t manage to get teleported, but three of the party venture forward alone. But someone does fall unconscious during this episode – place your bets!