Get the skills rather than RPing!

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Get the skills rather than RPing!
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If you were to ask me what was the important element of any of our RPG sessions, I would immediately say the narrative. This is not only the narrative which I (the GM) create describing the various scenes and encounters. But also the narrative which evolves through the interaction between characters, between characters and NPCs and between characters and the world.

But I do have an issue with this narrative which does when it happens, gets me slightly ‘hot under the collar’. What is that?

Well, when people use their own role-playing skills instead of using their character skills!

Character Choices

Whenever you create a character you are faced with a multitude of choices. Once the race and class as been decided, there are usually skills to select or to put points into.

Within Mythras, you allocate points which are percent points, to a range a skills which are decided upon due to your cultural and professional background. These skills as split into standard skills – ones that everyone has – and professional skills – those which you get from choosing a profession invest time into.

Although the process set out above is specifically for Mythras most RPG systems have something similar. What is also similar is that you never have enough points to be fantastic at everything. Indeed it is often true that you never usually have enough points to be an expert in all the skills you want! Compromises have to be made and you end up with either an overall average character or, a character which is not so good in some areas, but a lot better in other.

The important aspect of the choice of skills is that they all should have some use within the games and campaign. If not, then the players feel that their investment of points has been, well, pointless.

Investing skill points into social skills is something, as a player, I really like to do. However has a GM I do notice that sometimes player use their own skill within social encounters rather than those of the character.

Expertise of Players

As a GM, I am happy to have players with a lot of experience with role-playing through some to hardly any. In fact I really like a mixture. In this way, not only do I see the campaign and the characters develop, but I also get to see the players develop as role-players as well.

Every player brings something different to the virtual table. Some might be there to demonstrate their prowess with a blade, while others might want to be the silent type who lurks in the corner and only springs into action when the going gets tough. Some are the fighters some are the merchants and some really like to role play.

This last group of players are the ones who like to act, change voices and are always at the front of the group ready to engage with anything from haggling for some rations to trying to extract some important information from the local guards. I myself, would always be one of these players. I love the interaction and I think this is probably why I enjoy GMing so much. I can create NPCs for the players to engage with and flex my role playing muscles 

But does that mean that only the players who enjoy or excel at the actual role playing should have the social skills? Well, of course not! A player who doesn’t really like to interact with others could still play the social character. They character can have the skills and so it is up to the GM to make it happen. We don’t expect the players who have a fighting character to actually be proficient themselves with a weapon and we certainly don’t expect the spell casters to be proficient in spells. However, what I don’t actually like, is when the player who is good at acting, actually expects their own skills as a player to be transferred to their character!

You want it? Pay for it!

Before we go any further I want to make something clear. I don’t expect everyone to have an influence or bargaining skill to talk to NPCs! Not at all. Anyone can talk and role-play to anyone else. But if they are using a social interaction to gain something then a skill has to be rolled! And, if the player has not invested points into the social skills then they are going to be bad at the skill, despite of their aptitude for role-playing and acting.

For those players who have invested points into the social skills they can have two approaches to rolling the skill. They can do a bit of role play, and then roll their skill or they can tell me what they want their character to try and achieve and then roll their skill. In this way, the actual player can be a complete non-acting introvert, but can still play the social face type character. But the reverse is also true. If the player is a great role player I don’t think they should be able to just role play and not actually roll a skill in order to get the information. Plus, even if they role-play wonderfully, that should not impact on the actual skill roll. The two are completely separate and should never influence each other.

So, basically, in a concise sentence – if you want to use social skills like influence, invest points into them and never go down the road of thinking that you can put your points somewhere else and then rely on your own acting skills to get your character in and out of social situations! You want those social skills, you pay your dues for them!









RPGs have been part of my life for a considerable time and I really enjoy sharing my thoughts with you and hearing what you think about them. Are you someone who separates the character and the player’s skills? Or do you let the two combine together?

As always do let me know in the comments below.

Until next time, stay safe and remember to always to ‘Stay Positive’.


  1. Hi Inwils!!!
    I´m a fan of your work (ivoox, YT, this blog). Not only for loving Mythras and Design Mechanism, because i learn English seeing your games (i´m from Galicia so sometimes it´s difficult to understand what´s going on). Keep on!!
    About the article, well, it´s the eternal dilemma. In the mythras´s systema it´s not so bad as is in the D20 system. I think the problem it´s how divide between the skill of the player and the skill of the character. I have a player that´s not so the “talking type” in real life, but as a lvl 3 character in D20 has a +8 at Diplomacy and Decieving. The usual thing I do it´s first the character roleplays, then threw the dices. Is so good at decieving or interest small talk? Well, maybe the NPC can see through his words and see the real interests of the character. The thing is, as GM, to solve this kind of situations requires neutrality and common sense. If the player roleplays bad but the roll dice is high, well, its goint to be negative bonus . And “viceversa”, if the player roleplays good but the dice is low, maybe he can go with it

    1. Thank you for your comment and kind words. I do wonder whether the GM allows the dice roll to be influenced by good role-playing just with social skills?

      If someone describes their hit with their weapon in great detail, would their combat roll be made easier?

      Always an interesting dilemma 🙂

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