Shadowrun Campaign Setting
Metro | Sectors | Law Enforcers | Transport |
Governors | Beyond the Sectors | Southside | Southside Slackers |
Metro
Metro is a personal campaign area which I am currently creating and adding to. I plan to share the advancements here as the areas continue to grow. If you would like to see anything specific or indeed have any ideas then by all means add them to the comments below.
Metro and the Surrounding Areas
The more observant of you will recognise that Metro looks very similar to the area of London, Uk from the Shadowrun sourcebook of the same name. When starting off the campaign, I called the area Southside, only to later discover that later there was already a sector of London called this. I used some of the map to create the existing area and some of the background, although I did not want to have to follow the source book exactly, so this was where we parted ways. The economy, law enforcement etc also differs somewhat.
Sectors
Metro consists of five sectors/areas.
Law Levels and Enforcers
There are several sectors within Metro that need a little bit of regulation and that is the job of the Law Enforcers. This is a mega corporation, used to keep the inhabitants of Metro in order. Due to the corporation nature of the Law Enforcers, they are beyond doubt open to bribes and extra commissions. Many corporations and companies pay significant amounts for them to ‘look the other way’ or even divert their attention onto their rivals. However, not all of the Law Enforcers are corrupted and there are some good people who protect the innocent and keep the runners in check.
In order to establish how quickly Law Enforcers will arrive on the scene of a ‘disturbance’, each sector and, in some cases areas, have a law rating. This is the number of dice that will be rolled, adjusted for situational bonuses – e.g. that nosy neighbour. The threshold for response is two with the net hits determining the number of minutes that the cops will arrive.
Current Law Levels – these are adjustable as game play continues.
If you are stopped by the Law Enforcers for any reason, then you can expect some form of intervention, so if at all possible, run before they get there.
Transport
Metro has a well established transport system both up and below the ground. The roads above ground have been developed as a grid system, taking its lead from the 20th century Milton Keynes before its destruction in 2070 by the raging earth elemental. You can freely park your car in any available places along the pavement (threshold for finding a place is related to how busy the area is, your vehicle skill being the dice pool) and traffic wardens are a thing of the past. If you can’t afford a car then public transport is available. Tram like public buses, run by the company called Trailer Trams will take you to your destination (4D6 minutes from where you are and going) and will cost you the set price of 10Cr no matter how long the trip. This might seem expensive (roughly £10.00, but Metro is trying to remove these in favour of the underground). If you want to go up market, then taxis are available. Although there are some minor companies trying to gain a foot hold in the sector, the Blue Fin taxi company actually has the monopoly on the business – so named due to the fin like roof object which declares both the company and the availability. This also show the availability of the taxi in AR via an ARO as well showing advertisements for local businesses. Costs for taxis range from a few credits to hundreds depending on how far you which to travel. All destinations are recorded in the Blue Fin’s central office and all cabs carry on-board GPS and internal taxi-SIN readers which record both the SIN and remove the money from your account automatically. Of course, sometimes drivers can be ‘persuaded’ to turn any or all of these off. Blue Fin has a central hosted system which is located in the Central Sector – it is a rating 6 host and mirrors that of the underground system in construct. Yes, Metro does have an underground which is the most popular way of getting around. Everyone is always close to an underground station (2D6 minutes away from your location) and will cost you 5Cr for a day ticket to anywhere (hence under cutting the trams significantly). On paper the underground is owned by a company called Tunnel Transport, although it is rumoured that one of the corporations actually own both this and the Blue Fin taxi firm. Tunnel Transport has its head office in central where its hosted system (Rating 5) takes on the construct of a huge miniature railway set with porters attending any broken trains like huge children playing with them. Apart from the extreme tunnel crash ten years ago when two tube trains collided head on in the same tunnel killing most of the contents of the trains (TT maintain that this was due to a hacker messing with their systems although nothing was proven and the company paid out significant amounts of money in compensation) the underground has proved itself to be both reliable and safe. Although what lurks in the tunnels after the trains have departed no-one is quite sure.
Governance
Metro is still in a unique position since it is governed by a group of mayors which come together as a central governing body to make decisions. Each sector, elects their own mayor for a period of five years with mayors being allowed to stand for re-election for only three times – after that they need to stand down. The mayor of each sector brings their own entourage to the central meeting once a month where items are discussed and decisions made behind close doors. There is never a mayor of Central with the CEOs of the major corporations deciding who will be represented within all meetings.Elections take place in April of every year and involve a voting session.
Beyond the Sectors
As you leave any of the sectors, there exists several kilometres of open, barren lands with a single road leading away from Metro. Each leads to the next main town (yet to be created) although runners will not be aware of these quite yet. After the barren piece of land, the area is taken over by the indigenous forest of the region. Tourist companies often promote hunting expeditions to these areas, although these are only available for the rich and wealthy. Once you leave the confines of Metro, the public grid becomes less and less reliable and once you get into the forest then matrix connection is poor to say the least. Within the forests themselves a number of hunting lodges do exist, as well as wild animals and, as some believe, the local druids. This outside area of Metro is not very well documented so its best to keep clear – who knows what lurks in those wooded areas. To the west, the river continues to the ocean where trade is transported up to Metro and to the east, the river continues to the mountains where its source springs from a rock.