Creating a Shadowrun Adventure
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Creating a Shadowrun Adventure

As I start to play more and more RPGs again on the stream I need to get back into the habit of actually creating adventures/encounters on a regular basis. Initially my idea was to play until an adventure came to an end and then take a week off to create the next adventure using the ‘playing session’ to create it. Although this initially appears to be a good idea, my own hectic timetable often means that things conflict with this idea and players often don’t want to miss their playing session – hopefully because they enjoy it so much! I guess missing a session also means that there might be a gap in my own production of videos for YouTube etc so more of a constant playing schedule might be more desirable. However, although both players and viewers see the finished product, there is some work which goes into actually creating an adventure and in this waffle I wanted to share with you my own approach to this and hopefully get some feedback and hear about how other Game Masters (GMs) engage with the process.

Shall ye enter? – Me and AD&D

Shall ye enter? – Me and AD&D

When I first started to play MMOs online, it was definitely what I thought was a progression from my regular table top games which I used to play. All of a sudden I was playing Everquest, Dark Age of Camelot and World of Warcraft trying to recreate the fun and interaction which I had experienced in the table top world of gaming. I soon had to accept that there was neither the depth or interaction which was original available in the RPGs which I played, but the online games had the advantage of being able to be played by myself, at any time of the day (or night) with little or no preparation. Eventually my figures, rules and floor plans were slowly packed away to be replaced with my mouse, monitor and keyboard. But recently I have been entering the world of RPGs once more and as I have been immersing myself once again in the games I used to play, I started to remember what I liked about so much…