With their ‘driver’ safely rescued the runners set off to an unknown location to pick up Max Sinclair. When they arrive they are given what appears to be a small remote to activate something or maybe deactivate and what are all those dead bodies doing in the alleyway?
So, the party decide to venture down to the third level using the ‘cage lift’ – why is that in inverted commas? well, not all is what it seems! Venturing further down the tunnels they discover a race in servitude and when they arrive the guards are ready for them and as the session finish they call the guardian!
The party eventually leave the island with the magical amulet firmly around Captain SeaTide’s neck. The venture out to see, have to learn some trades in order to become part of the ship and then take part in the local arm wrestling game. But Brigs spies from the crow’s nest the approach of a mighty storm – will the party save the sailors have they are flung over board? will they save themselves as waves crash about them? and who let Gully drive the boat!
With the runners in possession of what is referred to as ‘The Cargo’, they need to make a decision whether to turn it over for huge amounts of credits or somehow protect it for the future. Either choice leaves little to the future of the runners. An even when they defeat a mighty opponent, we sadly say good-bye to one of the characters…
In this episode of the adventure, the runners decide what to do with that scary girl in the middle of the sewers, they manage to find an exit and then have an interesting encounter with the local law enforcers. But what are they actually got involved in and what is the ‘cargo’ they are carrying and why is someone willing to pay 900,000Cr for it! This job is definitely getting interesting and enjoyable – well for us in any case 🙂